Realmweaver
Each player is tasked with meticulously crafting each NPC, developing unique background narratives, distinct personality traits, hobbies, occupations, attitudes, and life objectives for every character. The complexity of these details directly influences the quality of the results. Following the creation phase, the computer AI oversees the NPCs' behavior, adhering to the parameters set by the player. As the number of NPCs increases, the AI systematically simulates a wide range of social networks and adapts to changes in the surrounding environment, enriching the overall experience with a diverse spectrum of these characters' unique qualities.
Role
Research, Ideation, visuals, Prototyping, Interaction, Communication
Timeline
4 Month Project
Tools Used
Adobe CC, Figma
"In every character, there is a story waiting to be told, and it is our task as creators to breathe life into their tales."
Graphic Style
In my simulation game, which heavily incorporates AI elements, my primary goal is to emphasize the autonomy and storytelling capabilities of each character. Drawing inspiration from the original Pokémon game, I admire its effective visual presentation. By minimizing dependence on images, players can immerse themselves in the intricacies of game character settings. The simplicity and accessibility of the artistic style enhance the understanding of character models and environments.
Character Design
4px
100px
100px
Character Movement
Environment Elements
Topdown View Game Style
World Defind
Ideas
Define
UI Interface Defind
World Genaration Defind
Character Generation Defind
UI Interface (HI-FI)
World Generation (Hi-Fi)
Character Genaration (Hi-Fi)
Character Genaration Flow
System
Mouse Right Click Functions
Edite Ability Before and After
On Hover
NPC on Hover
Location on Hover