
Realmweaver
Each player is tasked with meticulously crafting each NPC, developing unique background narratives, distinct personality traits, hobbies, occupations, attitudes, and life objectives for every character. The complexity of these details directly influences the quality of the results. Following the creation phase, the computer AI oversees the NPCs' behavior, adhering to the parameters set by the player. As the number of NPCs increases, the AI systematically simulates a wide range of social networks and adapts to changes in the surrounding environment, enriching the overall experience with a diverse spectrum of these characters' unique qualities.

Role
Research, Ideation, visuals, Prototyping, Interaction, Communication
Timeline
4 Month Project
Tools Used
Adobe CC, Figma
"In every character, there is a story waiting to be told, and it is our task as creators to breathe life into their tales."
Graphic Style
In my simulation game, which heavily incorporates AI elements, my primary goal is to emphasize the autonomy and storytelling capabilities of each character. Drawing inspiration from the original Pokémon game, I admire its effective visual presentation. By minimizing dependence on images, players can immerse themselves in the intricacies of game character settings. The simplicity and accessibility of the artistic style enhance the understanding of character models and environments.
Character Design
4px

100px
100px










Character Movement





Environment Elements












Topdown View Game Style

World Defind
Ideas

Define



UI Interface Defind
World Genaration Defind

Character Generation Defind

UI Interface (HI-FI)





World Generation (Hi-Fi)
Character Genaration (Hi-Fi)
Character Genaration Flow

System
Mouse Right Click Functions

Edite Ability Before and After

On Hover

NPC on Hover

Location on Hover